![]() You'll traverse about a dozen of these empty open areas. What happens if you don’t have enough? Well, that’s where you can take on requests from the quest board, which has jobs such as collecting loot or eliminating a certain number of enemies – pretty typical tasks for this sort of thing. The game is divided into chapters, and before each chapter can begin, the player has to dump some gald (Tales’ currency) towards the outstanding debt amount. In short, the debt system works as gateway throughout the entirety of the game, and effectively blocks progress at points until you are able to make a payment. Early on, Ludger finds himself in a large amount of debt, and he must pay back the loan regularly over time to open up more locations and to further the plot line. Where Tales of Xillia 2 really differs from the original is how the progression of the game is structured. ![]() Battles load quickly from exploration, but sometimes encounter frame rate issues when numerous effects occur simultaneously. While the standard difficulty mode may be a bit simple for regular mobs, the game’s difficulty can be changed at any time, allowing the player to ramp up the challenge if they choose. These combat tweaks add just enough sophistication to combat to spice up how to approach combos without being obtuse or overbearing. In addition, Tales of Xillia 2 brings emphasis to the Weakness system, where effective elements can be used to more easily rack up combos and damage.Ĭombat has been tweaked, but linking is still key. Different link partners are better suited for certain weapon types, and enemies may be vulnerable to one weapon over the other. Each weapon type also carries its own set of arte abilities, so Ludger’s attack arsenal is quite extensive. Ludger, however, has the unique quirk of being able to wield three weapon types, and he can switch between them on the fly in battle. ![]() Knowing which links to use on which enemies can definitely make things easier, especially on the higher difficulties. Linked characters can provide support in different ways, such as breaking enemy guard or recovering from being knocked down. As is typical for the franchise, each character is fully playable, each one boasting their own combat styles and abilities. The combo length dictating Assault Counter (AC) system and Technical Points (TP) used to perform artes both return, while all of the character Linking systems are also back. Characters move around in real time, using a variety of attacks and ‘arte’ abilities (the Tales series’ moniker for special attacks) to take out foes. Battles are initiated by encountering enemy icons on the field, bringing the party to the field arena. Those who have played the original title should immediately feel comfortable here, as the base battle mechanics are left largely the same. The familiar fast paced combo-based battle system makes a return, complete with the linking mechanics introduced in Tales of Xillia. ![]() The old cast joins up again too, so no worries, your favorite (and least favorite) party characters are once again playable. Taking place a year after the original, we now follow the storyline of Ludger Kresnik, a silent protagonist who finds himself in the middle of a worldwide conflict centered around a mysterious young girl, Elle, and her unusual pocketwatch.
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